Level
| 2420 | tris |
| 512 | maps |
| 256 | maps |
| 128 | maps |
Diffuse map
Normal map
Specular map
Ambient map
Alpha map
(35 textures)
Starbreeze gave us the task to make a part of a sci fi level. There were no assignment specifications except for no unnecessary polygons and that it must have diffuse, normal and specular maps.
Bin Bag and Paper Box
| 12 | tris paper box |
| 144 | tris bin bag |
| 512 | maps |
Diffuse map
Normal map
Specular map
Props I made for our present game project Junkbot. I made the highpoly for the bin bag in Zbrush to get a more realistic look and then the normal in maya. The normal for the paper box i made in crazybump.
Wheelbarrow
Diffuse map
Normal map
Specular map
A school assignment given to us by Grin.
No concept just the guidelines that you should be able to see it's a wheelbarrow.
Assignment specifications: Polycount 1500. 1024 maps diffuse, normal and specular
Tank
Diffuse map
Normal map
Specular map
An old school assignment with concept from Massive Entertainment that I remade just for fun.
When I compare the new and the old tank I can really see that my skills in 3D have grown much since I made the first one.
Assignment specifications: Polycount 5000. 1024 maps diffuse and specular (normal was optional)
Tank
Diffuse map
Normal map
Specular map
A school assignment with concept from Massive Entertainment.
Assignment specifications: Polycount 5000. 1024 maps diffuse and specular (normal was optional)
Magician
Diffuse map
Normal map
Specular map
Ambient map
This character I made on my spare time. I took a lot of inspiration from the character Orko in He-Man but made a bit on my own touches on him. I made a lot of the details in Zbrush.
Teddy
| 1476 | tris |
| 1024 | Diffuse map for Body |
| 128 | Alpha map for Teeth |
This is a character I made for our first school game project Teddybear Asylum. He's the end boss.